Add and set up minigames

Overview

Minigame spots are used to start a minigame. If the player enters the specified area, the spot activates and displays information about the minigame, the players previous success as a highscore and allows the player to start a minigame play round.

How to add a minigame

To add a new minigame to an area, do the following:

  1. Open the scene, in which the minigame should be

  2. Create a new game object as a child of the Minigames game object on the hierarchy
    Hierarchy view

  3. Add the Minigame script, a Box Collider 2D component, a Sprite Renderer component and a Animator component to the created game object Inspector view

  4. Place the object where the minigame should be (via the x and y coordinates)

  5. Adjust the trigger area of the Box Collider 2D component using the Edit collider button (default width and height is 1.5)
    Collider component

  6. Set the Is Trigger flag at the Box Collider 2D component
    Trigger flag

How to set up a minigame

Provide the required data for the minigame at the Minigame component
Script component

  1. World: The index of the world the minigame is in

  2. Dungeon: The index of the dungeon the minigame is in, 0 if it is in a world

  3. Number: The index of the minigame in its area (a consecutive number starting from 1)

You also need to set up the Animator component. To do that, select the Minigame controller located at Assets/Animations/MinigameSpot as the Controller attribute.
Animator component
Animator selection

Prefab

You can also speed up that process by using the provided prefab, located at Assets/Prefabs/Minigames.
Prefab
Simply drag an drop the Minigame object into the scene hierarchy as a child of the Minigames game object. You can then skip steps 2, 3, 5 and 6 as well as setting up the Animator component.

Lecturer Interface

Once you have added all minigames you want to add, do not forget to update the maps for the lecturer interface by pushing a new commit changing the specific image in https://github.com/Gamify-IT/docs/tree/main/user-manuals/maps.
You should also update the line mapCommitHash: in the lecturer interface config file with the new SHA.

Disclaimer

You can only add minigames to an area when you have less than maxMinigames (script GameSettings located at Assets/Scripts/GameManager) in this area.
Prefabs Everything above will not be configurable from the backend.