Overworld: Object colliders (u.overworld-18)¶
Version: V1.1, 2022-08-11, adapt to new template
Author: Michael Linder, Florian Wüst
Description¶
This use case verifies that the object colliders work as intended.
Precondition¶
Overworld is loaded
Postcondition¶
The tester couldn’t go behind objects where he is not supposed to get.
The player model isn’t visible when he stands behind an object that is larger than him.
Typical procedure¶
The tester walks around and checks that all colliders on
housesare correctSame for
stonesSame for
benchesSame for
fencesSame for
bushes
Alternative procedures¶
N/A
Criticality¶
High
Linkages¶
N/A