Overworld: Object colliders (u.overworld-18)

Version: V1.1, 2022-08-11, adapt to new template
Author: Michael Linder, Florian Wüst

Description

This use case verifies that the object colliders work as intended.

Precondition

Overworld is loaded

Postcondition

The tester couldn’t go behind objects where he is not supposed to get.
The player model isn’t visible when he stands behind an object that is larger than him.

Typical procedure

  1. The tester walks around and checks that all colliders on houses are correct

  2. Same for stones

  3. Same for benches

  4. Same for fences

  5. Same for bushes

Alternative procedures

N/A

Criticality

High

Linkages

N/A