# Overworld: Object colliders (`u.overworld-18`) Version: V1.1, 2022-08-11, adapt to new template \ Author: Michael Linder, Florian Wüst ## Description This use case verifies that the object colliders work as intended. ## Precondition Overworld is loaded ## Postcondition The tester couldn't go behind objects where he is not supposed to get. The player model isn't visible when he stands behind an object that is larger than him. ## Typical procedure 1. The tester walks around and checks that all colliders on `houses` are correct 2. Same for `stones` 3. Same for `benches` 4. Same for `fences` 5. Same for `bushes` ## Alternative procedures N/A ## Criticality High ## Linkages N/A