Overworld: Minimap (u.overworld-15)

Version: V1.1, 2022-08-11, adapt to new template
Author: Michael Linder, Florian Wüst

Description

This use case verifies that the minimap works as intended.

Precondition

Overworld is loaded, minimap is displayed

Postcondition

Typical procedure

  1. The tester checks if the Player head is always in the middle of the minimap by walking around

  2. The tester zooms in the minimap with the keybind

  3. The tester zooms out the minimap with the keybind

  4. The tester zooms in the minimap with the button

  5. The tester zooms out the minimap with the button

  6. The tester checks if there are always 4 zoom levels

  7. The tester walks around and checks if the minimap displays npc heads and area symbols

  8. The tester zooms out the game with the keybind and checks if the minimap also zoomed out

  9. The tester zooms in the game with the keybind and checks if the minimap also zoomed in

  10. The tester walks around with different zoom levels and checks the minimap if everything is displayed correctly

Alternative procedures

N/A

Criticality

Medium

Linkages

N/A