Overworld: Barrier not present on playable worlds (u.overworld-05)

Version: V1.3, 2022-08-11, adapt to new template
Author: Florian Wüst, Michael Linder

Description

This use case verifies that no barrier is placed if the target area can be played by the player.

Precondition

The barrier is configured in the overworld and in the backend. The player has unlocked the target area.
The game is started and the backend runs.

Postcondition

The barrier is visible and cannot be passed.

Typical procedure

  1. The tester walks to the barrier spot

  2. The barrier is not displayed

  3. The tester can walk through the spot where the barrier otherwise is

Alternative procedures

N/A

Criticality

High

Linkages

N/A