# Overworld: Barrier not present on playable worlds (`u.overworld-05`) Version: V1.3, 2022-08-11, adapt to new template \ Author: Florian Wüst, Michael Linder ## Description This use case verifies that no barrier is placed if the target area can be played by the player. ## Precondition The barrier is configured in the overworld and in the backend. The player has unlocked the target area. The game is started and the backend runs. ## Postcondition The barrier is visible and cannot be passed. ## Typical procedure 1. The tester walks to the barrier spot 2. The barrier is not displayed 3. The tester can walk through the spot where the barrier otherwise is ## Alternative procedures N/A ## Criticality High ## Linkages N/A