Overworld: Barrier block locked worlds (u.overworld-03)

Version: V1.4, 2022-08-11, adapt to new template
Author: Florian Wüst, Michael Linder

Description

This use case verifies that a barrier blocks a target area if it exists but the player has not yet unlocked it.

Precondition

The barrier is configured in the overworld and in the backend. The player has not yet unlocked the target area.
The game is started and the backend runs.

Postcondition

The barrier is visible and cannot be passed.

Typical procedure

  1. The tester walks to the barrier spot

  2. The barrier is displayed

  3. The tester can not walk through or around the barrier

Alternative procedures

N/A

Criticality

High

Linkages

N/A