# Overworld: Barrier block locked worlds (`u.overworld-03`) Version: V1.4, 2022-08-11, adapt to new template \ Author: Florian Wüst, Michael Linder ## Description This use case verifies that a barrier blocks a target area if it exists but the player has not yet unlocked it. ## Precondition The barrier is configured in the overworld and in the backend. The player has not yet unlocked the target area. The game is started and the backend runs. ## Postcondition The barrier is visible and cannot be passed. ## Typical procedure 1. The tester walks to the barrier spot 2. The barrier is displayed 3. The tester can not walk through or around the barrier ## Alternative procedures N/A ## Criticality High ## Linkages N/A