Overworld: Nearby areas are loaded (u.overworld-01)¶
Version: V1.1, 2022-08-11, adapt to new template
Author: Florian Wüst
Description¶
This use case verifies that connected worlds are loaded when the player approaches the area border.
Precondition¶
The user stands in the middle of an area. On at least one side, another area is located. The other area has not been loaded yet.
Postcondition¶
The other area is loaded.
Typical procedure¶
The tester walks towards the other area
The other area is loaded
Alternative procedures¶
N/A
Criticality¶
High
Linkages¶
N/A