Overworld: Nearby areas are loaded (u.overworld-01)

Version: V1.1, 2022-08-11, adapt to new template
Author: Florian Wüst

Description

This use case verifies that connected worlds are loaded when the player approaches the area border.

Precondition

The user stands in the middle of an area. On at least one side, another area is located. The other area has not been loaded yet.

Postcondition

The other area is loaded.

Typical procedure

  1. The tester walks towards the other area

  2. The other area is loaded

Alternative procedures

N/A

Criticality

High

Linkages

N/A