# Overworld: Nearby areas are loaded (`u.overworld-01`) Version: V1.1, 2022-08-11, adapt to new template \ Author: Florian Wüst ## Description This use case verifies that connected worlds are loaded when the player approaches the area border. ## Precondition The user stands in the middle of an area. On at least one side, another area is located. The other area has not been loaded yet. ## Postcondition The other area is loaded. ## Typical procedure 1. The tester walks towards the other area 2. The other area is loaded ## Alternative procedures N/A ## Criticality High ## Linkages N/A