Gamify-IT Glossary

Explanations for words that might need an explanation. Click on a letter to jump to the section.

Imagine the phrase: A xy is ... when writing an explanation.

❌ Overworld: An overworld is a world that ...
✅ Overworld: a world that ...

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

Area

  • a part of the gamefield where the player can move, abstract class for World and Dungeon

Asset

Asset pack

B

C

D

Dungeon

  • a cave/building or similar which can be accessed through a level

  • can vary in size and content/look

  • See the concept here

    • squares are the entrances to a dungeon

E

F

G

H

HUD

  • The HUD (head-up display) is frequently used to simultaneously display several pieces of information including the main character’s health, items, and an indication of game progression

I

Issue

  • Representation of a Task on GitHub

J

K

L

Level

  • subdivision of a World

  • can have a few entrances to dungeons

  • levels can be interconnected

  • See the concept here

    • 2, 3, 4, … on the left side of the picture are levels

M

Minigame

  • a injectable game that runs as an independent service and can get invoked by the overworld.

Multiplayer

  • a game mode allowing multiple players to interact and play together simultaneously in real time. For the overworld multiplayer, click here.

N

NPC

  • a non player character which can be interacted with. These characters can appear in the overworld, in dungeons or in games.

O

Overworld

  • the first world the player will see after starting the game. Here he can explore the world and start minigames.

P

Q

Quality of Life (QoL)

  • describes how easy a user can use a service

  • does not regard whether the actual functionality exists

R

S

Sprite

  • pice of graphic (not necessarily only one .png file).

T

Task

  • Represented as an issue on GitHub

Tile

  • a graphic square that can tile a plane to form worlds.

Tile map

  • a file containing multiple tiles.

  • a unity component that displays a plane and you can draw tiles on it.

Tile palette

  • unity palette where you can create configure tiles.

U

Unity

  • game engine we use

V

W

World

  • a region limited in size where the player can move and interact with the environment, i.e. with NPCs

  • a world can contain multiple Levels

  • See the concept here

    • big circle is world

X

Y

Z