Meeting Transcript 23.05.2022

General discussion on how to handle story on the platform.

  • present: Gilian, Jonathan, Levi, Martin, Leon H

  • absent excused: -

  • absent unexcused: -

What?

  • protagonist lives in a ‘dumb’ world where he is the only one trying to learn

  • everyone else (NPCs, maybe apart from the police) are stupid

  • Tutorial?

  • Leveling System = IQ (intelligence)?

  • Bossfights?

  • Ending?

    • IQ reset button?

    • pass on Gameboy to another person (-> next protagonist)?

  • story could be completely decoupled from the minigames

How?

  • player collects minigames in the overworld and plays them on his GameBoy (or something similar)

  • NPCs could give hints about minigame locations unknowingly

  • further hints in the overworld

  • minigames should also have a popup to explain how to play them

  • Humor (=Stupidity) will play a huge part?

  • Action by persecution from NPCs (robots?) GTA-like?

  • Increased IQ changes perspective on the world

    • reason why the art style changes with each level -> we can freely use asset packs

    • problem: art style ‘degrades’ again when visiting a previous level