# Meeting Transcript 23.05.2022 General discussion on how to handle story on the platform. - present: Gilian, Jonathan, Levi, Martin, Leon H - absent excused: - - absent unexcused: - ## What? - protagonist lives in a 'dumb' world where he is the only one trying to learn - everyone else (NPCs, maybe apart from the `police`) are stupid - Tutorial? - Leveling System = IQ (intelligence)? - Bossfights? - Ending? - `IQ reset` button? - pass on Gameboy to another person (-> next protagonist)? - story could be completely decoupled from the minigames ## How? - player collects minigames in the overworld and plays them on his `GameBoy` (or something similar) - NPCs could give hints about minigame locations unknowingly - further hints in the overworld - minigames should also have a popup to explain how to play them - Humor (=Stupidity) will play a huge part? - Action by persecution from NPCs (robots?) GTA-like? - `Increased IQ changes perspective on the world` - reason why the art style changes with each level -> we can freely use asset packs - problem: art style 'degrades' again when visiting a previous level