# Gamification This file describes the different concepts and player types envolved in gamification application ## Concepts Gamification concepts can be divided into two areas: visible elements and ones that can only be judged by using the application ### Visible concepts - Rewards: Collectables like badges, points - Feedback: Information, whether taken actions were correct or not - Regular interaction: The user gets encouraged to play regularly - Storytelling: The user can identify with what the game wants to tell - Visible Progress / Success: The user can see his progress at the game (e.g. via progress bars) - Competition: Players can compete against others (e.g. via leaderboards / highscores) - Variety: The tasks are different and not repetitive ### Witnessable concepts - Transparent information: Information provided is understandable - Freedom: The user can choose what he wants to do next - Clear goals and rules: It's clear what needs to be done and how it can be done - Challenge: The tasks are neither to hard nor to easy - Deeper meaning: The user benefits from what they have learned in real life - Social interaction: Players can interact with others ## Player types There are four different player types: ### Achiever The achiever cares most about points, status and wants to progress as fast as possible. \ It's important to provide some kind of prices, badges and / or collectables for those players. ### Explorer An explorer wants to discover new areas and secret easter eggs. Completing the main goal of a game is not in the focus. \ The game should include hidden items or details in the overworld as well as in some minigames to be found. ### Socializer A socializers most important aspect are other players to interact and work together with. Helping each other and completing tasks together are valued parts of the game. \ A realization would be team based games. ### Killer A killer wants to be the best of the best, so competition stands above everything else. For those players, it is important to beat other players (or think they do). \ You could satisfy killers by including (fake) multiplayer games.