# Status Bar We need to decide what to display in the status bar. ## Possible Solutions 1. - The `level` part displays the furthest area the player has unlocked - e.g.: only world `1` unlocked: displays `1` - e.g.: unlocks world `1` dungeon `1`: displays `1-1` - e.g.: unlocks world `2`: displays `2` - The `progress bar` displays the progress to unlocking the next area - e.g.: `0/12` minigames completed: `0`% filled - e.g.: `6/12` minigames completed: `50`% filled 1. - The `level` part displays the furthest area the player has unlocked - e.g.: only world `1` unlocked: displays `1` - e.g.: unlocks world `1` dungeon `1`: displays `2` - e.g.: unlocks world `2`(only one dungeon and world 1): displays `3` - The `progress bar` displays the progress to unlocking the next area - e.g.: `0/12` minigames completed: `0`% filled - e.g.: `6/12` minigames completed: `50`% filled ## Chosen Solution 1. ## Pro Chosen Solution Easier for the user to understand what got unlocked.