# Meeting Transcript 23.05.2022 overworld design phase meeting - present: Aaron, Florian, Gilian, Ilijaz, Jonathan, Leon H, Leon L, Levi, Martin, Michael, Timo ## problem asset packs - different regions - not so many good free asset packs - travel to different worlds as an idea? (different asset pack per world) - create own sprites? (very time intensive) ## overworld ideas - npcs can block ways, or under construction sign etc. - Idea: - puzzle piece levels, all levels same structure - lecturer can choose amount of levels - pieces can be added together dynamically - Problems: - maybe too complex? different asset packs clashing - teleporter not so cool - seamless transitions are better - put postprocessing filter over asset pack? for different regions - Idea2: - Big Main overworld with best asset pack and small extra worlds with different less good asset packs? - load game cartridge as an idea so it seems natural that the design changes? - spaceships for travelling to other world? - assets and sprites from other sources than unity store, like itch.io etc? [example](https://opengameart.org/content/zelda-like-tilesets-and-sprites) - Idea3: - Overworld with different regions