# Meeting Transcript 26.05.2022 In this meeting we are considering Bloom's Taxonomy and the different kinds of knowledge in regards to our minigames. ## Bloom's Taxonomy [![Bloom's Taxonomy](https://upload.wikimedia.org/wikipedia/commons/thumb/7/72/BloomsTaxonomy.png/512px-BloomsTaxonomy.png)](https://commons.wikimedia.org/wiki/File:BloomsTaxonomy.png) ## Transcript - We added a new column for the different kinds of knowledge to our [concept board](https://uni-stuttgart.conceptboard.com/board/1izs-xzdk-kq1d-eepx-hfe1) and classified the different minigames. - We noticed that our minigames rely on the fact that the student have learned all the required knowledge beforehand. We think that, as a learning platform, our game should also provide the students with the required information in-game. - If applicable: interactive tutorial within the game - Else: - professor can provide 1-3 relevant lecture slides - professor can input a hint/help text - Hint the correct solution when the student takes too long to answer - Takeaways from our meetings - Bug-finder program will be our sixth minigame - We only have a single game for the socializer and killer player type - Games can be optimized for the socializer by adding a conversation with an NPC or adding other social interactions with NPCs - E.g. an NPC asks you for help with finding a bug in his/her program and thanks you when you solved the task - Bloom's taxonomy: We should think about how we can teach the students the knowledge required for the games (see above)