# Overworld: Barrier block inactive worlds (`u.overworld-04`) Version: V1.2, 2022-08-11, adapt to new template \ Author: Florian Wüst, Michael Linder ## Description This use case verifies that a barrier is placed if the target area has been disabled by the lecturer. ## Precondition The barrier is configured in the overworld and in the backend. The target area is set as `inactive`. The game is started and the backend runs. ## Postcondition The barrier is visible and cannot be passed. ## Typical procedure 1. The tester walks to the barrier spot 2. The barrier is displayed 3. The tester can not walk through or around the barrier ## Alternative procedures N/A ## Criticality High ## Linkages N/A