# Gamify-IT Glossary Explanations for words that might need an explanation. Click on a letter to jump to the section. Imagine the phrase: `A xy is ...` when writing an explanation. ``` ❌ Overworld: An overworld is a world that ... ✅ Overworld: a world that ... ``` [A](#a) [B](#b) [C](#c) [D](#d) [E](#e) [F](#f) [G](#g) [H](#h) [I](#i) [J](#j) [K](#k) [L](#l) [M](#m) [N](#n) [O](#o) [P](#p) [Q](#q) [R](#r) [S](#s) [T](#t) [U](#u) [V](#v) [W](#w) [X](#x) [Y](#y) [Z](#z) ## A ### Area - a part of the gamefield where the player can move, abstract class for [World](#world) and [Dungeon](#dungeon) ### Asset - bundle of graphics, [sprites](#sprite), [tiles](#tile) audio, [unity](#unity) script, etc. ### Asset pack - a downloadable file containing [assets](#asset) e.g. in the [Unity](#unity) [asset store](https://assetstore.unity.com/) ## B ## C ## D ### Dungeon - a cave/building or similar which can be accessed through a [level](#level) - can vary in size and content/look - See the concept [here](/protocols/global/2022-06-03-protocol-1.md) - squares are the entrances to a dungeon ## E ## F ## G ## H ### HUD - The HUD (head-up display) is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression ## I ### Issue - Representation of a Task on GitHub ## J ## K ## L ### Level - subdivision of a [World](#world) - can have a few entrances to [dungeons](#dungeon) - levels can be interconnected - See the concept [here](/protocols/global/2022-06-03-protocol-1.md) - 2, 3, 4, ... on the left side of the picture are levels ## M ### Minigame - a injectable game that runs as an independent service and can get invoked by the [overworld](#overworld). ### Multiplayer - we don't do this here ## N ### NPC - a non player character which can be interacted with. These characters can appear in the overworld, in dungeons or in games. ## O ### Overworld - the first world the player will see after starting the game. Here he can explore the world and start [minigames](#minigame). ## P ## Q ### Quality of Life (QoL) - describes how easy a user can use a service - does not regard whether the actual functionality exists ## R ## S ### Sprite - pice of graphic (not necessarily only one `.png` file). ## T ### Task - Represented as an issue on GitHub ### Tile - a graphic square that can tile a plane to form worlds. ### Tile map - a file containing multiple [tiles](#tile). - a unity component that displays a plane and you can draw [tiles](#tile) on it. ### Tile palette - unity palette where you can create configure [tiles](#tile). ## U ### Unity - game engine we use ## V ## W ### World - a region limited in size where the player can move and interact with the environment, i.e. with [NPCs](#npc) - a world can contain multiple [Levels](#level) - See the concept [here](/protocols/global/2022-06-03-protocol-1.md) - big circle is world ## X ## Y ## Z