# Add and set up areas ## Overview To add new areas, you first need to [create it](create-new-world.md) and set up all needed objects of the area. In case of a world, you need to put it at the right place and set up the [world loading](world-loaders.md). ## How to add an area To add a dungeon, you simply have to add it to a world using a [scene transition](scene-transitions.md). To add a world, you need to set the position of the `Grid` game object so that it connects with the nearby worlds. ![Scene view](assets/add-area-scene-view.webp) To make this easier, you can load multiple worlds at once. To do that, open the new world and drag and drop a nearby scene in the `Hierarchy`. ![Hierarchy view](assets/add-area-hierarchy-view.webp) ## How to set up an area To set up an area, you need to set up the following parts: 1. The [Minigames](set-up-minigames.md) 2. The [NPCs](set-up-npcs.md) 3. The [Barriers](set-up-barriers.md) connecting it to other worlds 4. All [Dungeon entrance or exit points](scene-transitions.md) 5. The [Minimap](set-up-minimap.md)