Meeting Transcript 23.05.2022¶
overworld design phase meeting
present: Aaron, Florian, Gilian, Ilijaz, Jonathan, Leon H, Leon L, Levi, Martin, Michael, Timo
problem asset packs¶
different regions
not so many good free asset packs
travel to different worlds as an idea? (different asset pack per world)
create own sprites? (very time intensive)
overworld ideas¶
npcs can block ways, or under construction sign etc.
Idea:
puzzle piece levels, all levels same structure
lecturer can choose amount of levels
pieces can be added together dynamically
Problems:
maybe too complex? different asset packs clashing
teleporter not so cool
seamless transitions are better
put postprocessing filter over asset pack? for different regions
Idea2:
Big Main overworld with best asset pack and small extra worlds with different less good asset packs?
load game cartridge as an idea so it seems natural that the design changes?
spaceships for travelling to other world?
assets and sprites from other sources than unity store, like itch.io etc? example
Idea3:
Overworld with different regions