Meeting Transcript 23.05.2022

overworld design phase meeting

  • present: Aaron, Florian, Gilian, Ilijaz, Jonathan, Leon H, Leon L, Levi, Martin, Michael, Timo

problem asset packs

  • different regions

  • not so many good free asset packs

  • travel to different worlds as an idea? (different asset pack per world)

  • create own sprites? (very time intensive)

overworld ideas

  • npcs can block ways, or under construction sign etc.

  • Idea:

    • puzzle piece levels, all levels same structure

    • lecturer can choose amount of levels

    • pieces can be added together dynamically

  • Problems:

    • maybe too complex? different asset packs clashing

    • teleporter not so cool

    • seamless transitions are better

  • put postprocessing filter over asset pack? for different regions

  • Idea2:

    • Big Main overworld with best asset pack and small extra worlds with different less good asset packs?

    • load game cartridge as an idea so it seems natural that the design changes?

    • spaceships for travelling to other world?

  • assets and sprites from other sources than unity store, like itch.io etc? example

  • Idea3:

    • Overworld with different regions