Meeting Transcript 26.05.2022¶
In this meeting we are considering Bloom’s Taxonomy and the different kinds of knowledge in regards to our minigames.
Bloom’s Taxonomy¶
Transcript¶
We added a new column for the different kinds of knowledge to our concept board and classified the different minigames.
We noticed that our minigames rely on the fact that the student have learned all the required knowledge beforehand. We think that, as a learning platform, our game should also provide the students with the required information in-game.
If applicable: interactive tutorial within the game
Else:
professor can provide 1-3 relevant lecture slides
professor can input a hint/help text
Hint the correct solution when the student takes too long to answer
Takeaways from our meetings
Bug-finder program will be our sixth minigame
We only have a single game for the socializer and killer player type
Games can be optimized for the socializer by adding a conversation with an NPC or adding other social interactions with NPCs
E.g. an NPC asks you for help with finding a bug in his/her program and thanks you when you solved the task
Bloom’s taxonomy: We should think about how we can teach the students the knowledge required for the games (see above)