Meeting Transcript 26.05.2022

In this meeting we are considering Bloom’s Taxonomy and the different kinds of knowledge in regards to our minigames.

Bloom’s Taxonomy

Bloom's Taxonomy

Transcript

  • We added a new column for the different kinds of knowledge to our concept board and classified the different minigames.

  • We noticed that our minigames rely on the fact that the student have learned all the required knowledge beforehand. We think that, as a learning platform, our game should also provide the students with the required information in-game.

    • If applicable: interactive tutorial within the game

    • Else:

      • professor can provide 1-3 relevant lecture slides

      • professor can input a hint/help text

    • Hint the correct solution when the student takes too long to answer

  • Takeaways from our meetings

    • Bug-finder program will be our sixth minigame

    • We only have a single game for the socializer and killer player type

    • Games can be optimized for the socializer by adding a conversation with an NPC or adding other social interactions with NPCs

      • E.g. an NPC asks you for help with finding a bug in his/her program and thanks you when you solved the task

    • Bloom’s taxonomy: We should think about how we can teach the students the knowledge required for the games (see above)